Fallout 4 PS5 Upgrade Patch Notes Released, Details Performance & Quality Modes, Bug Fixes & More

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Bethesda has officially started rolling out the Fallout 4 PS5 upgrade allowing you to enjoy a wealth of improvements for the 2015 post-apocalyptic RPG. You can read the full Fallout 4 PS5 update patch notes below.

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Changes and New Features

  • Native PS5 and Xbox Series applications. Includes performance and quality mode options.
  • Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling.
  • Quality mode: 30 FPS, 4k resolution, ultra settings, should not require dynamic resolution scaling. **When connected to a 120Hz display, Quality mode will target 40 FPS. When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode
  • Added “Installed Content” menu.

New Creation Club Content Free for Everyone

Enclave Remnants

Some say the past is a scar, cut across the skin of the Commonwealth. Others believe it’s a scab clotted over an unhealed wound. Those who fought the Enclave, and those who serve them subscribe to the latter. And when the scab is broken the flag of this old-world cabal will once more stand at full mast. Unless of course, you stop them first. Features the classic Enclave Colonel uniform and over a dozen workshop items! If you have other Enclave creations installed, some of these troops may use this equipment against you! (Quest “Echoes of the Past” starts on the road north of Saugus Ironworks.)

Armor and Weapon bundle

  • X-02 Power Armor
  • Hellfire Power Armor
  • Heavy Incinerator
  • Tesla Cannon
  • Enclave Weapon Skins
  • Enclave Armor Skins

Makeshift Weapon Pack

Whether it be grenades or piggy banks, there’s no shortage of objects you can transform into murderous projectiles with this collection of unique weapons. Included are two grenade launchers, a Nail Gun, Baseball Launcher, Saw Blade launcher, and piggy bank based weaponry. (Quest “When Pigs Fly” starts at a merchant workshop northwest of Greenetech Genetics.)

Halloween Workshop

On the eve of the end, the New England Technocrat Society has thrown a spooky Halloween gala for anyone with the nerve to attend. Drop in on this fa-boo-lous pumpkin-lit soiree replete with witches, cauldrons, and ghouls, and unlock 38 new spine-tingling Halloween props to decorate your settlement! Includes new wearables, such as the iconic De-Capitalist helmet! (Quest “All Hallow’s Eve” starts by tuning into the Mysterious Signal on your Pip-Boy.)

Bug Fixes

  • Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods).
  • Resolved issue preventing save data from properly loading during the prologue.
  • Resolved issue that could prevent the Vault 111 Door from opening on new games.
  • Resolved issue that could prevent the quest “Go Home” from advancing.
  • Resolved issue that could result in Codsworth being broken on the ground after fast traveling.
  • Resolved issue with mipmaps in DLC.
  • Resolved issue that could result in a softlock when in dialogue with Prestson Garvey.
  • Resolved issue preventing autosaves while fast traveling in Power Armor.
  • Fixed issue where text would occasionally disappear in the Creation Club menu.
  • Resolved issues with text formatting in the credits in Japanese and Chinese.
  • Resolved issue causing the camera to fail when leaving furniture after an extended time.
  • Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron.
  • Resolved issue with player movement in some underwater areas at Thicket Excavations.
  • Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements.
  • Resolved issue where the “Level Up” notification would display even if there was not a level up available.
  • Fixed some flickering in Vault 111.
  • Stability improvements.
  • Resolved issue that could keep the Pip-Boy light on when reading holotapes.
  • Resolved issue that could prompt users to free up 0kb worth of space when attempting to save even if space was available.
  • Fixed crash that could occur while loading a save that was made immediately before dying.
  • Resolved issue that would prevent Codsworth from checking on Shaun in the intro.

Creation Kit

  • Removed non-functional “Hot Load” button.
  • Removed non-functional “Material Editor” button.
  • Editor IDs longer than 99 characters will no longer crash the editor.
  • Resolved crash that could occur while viewing a quest’s Objectives tab.
  • Resolved hang that could occur while adding a reference to a layer.

[Source – Fallout 4 Patch Notes]

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