Destiny 2: The Final Shape launched earlier this week after being delayed by a few months, but its launch was marred by various connection issues, prompting an apology from developer Bungie.
The SteamDB revealed that Destiny 2 almost topped its peak concurrent player count of 316,750 that was recorded in February 2023 following the release of the Lightfall expansion, falling short at 314,624 players. However, the rise in player count saw some gamers unable to connect to the server or missed out on crucial cutscenes.
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Hey everyone, if connection issues have blocked you from playing or enjoying The Final Shape today, we want to apologise. We’re hard at work trying to resolve each of these issues as quickly as possible, and many of the connection issues from this morning have already been fixed.
Errors causing players to get kicked out of activities started at around 3.00pm (PT) and remains our highest priority issue to resolve. We believe we have identified the issue, and will be doing rolling server restarts soon to attempt to resolve this.
If you missed a cutscene as a temporary workaround, you can replay the mission by accessing the Replayable Missions node in the middle of the Pale Heart map. There are cutscenes at the end of Mission 1, 4, 5, 6 and 7. We built The Final Shape to be an exciting, cathartic, story-driven adventure for everyone to enjoy. We’re truly sorry if connection issues and instability is getting in the way of that experience, and we promise to keep working until these issues are resolved.
Destiny 2 was released in September 2017 for PS4 and Xbox One before arriving on PC the following month. Bungie has consistently supported the game with various post-launch updates and expansions, plus timed events such as the Festival of Lost and Valentine’s Day specials.
The Final Shape marks a major milestone for Destiny 2’s narrative, as it’s billed as the final saga in the Light and Darkness War.
[Source – Destiny 2 on X]